Hitman: Absolution - Behind the Scenes Video

my suspicion has been confirmed….the ICA is a Govt. organisation…explained by the filing system and the compulsion to document EVERYTHING.
shobhit777777, on the Eidos forums after watching the new ICA File on Diana Burnwood
Ask us about instinct!

This is your chance to find out everything about Instinct in Hitman: Absolution. We’re starting a Q&A video series with the developers but we need some questions to ask them and that’s where you come in! All you need to do is post all your questions about Instinct right here or on the Barcode Society and then we’ll choose the best of the bunch and get them answered in the first video.

As soon as we’ve got enough questions, we’ll get recording and upload the video!

The Barcode Society!
Dear friends and fans of Hitman. We’ve just launched a new Hitman-only community website called The Barcode Society. 


Dedicated to all things Hitman, The Barcode Society is run by IO Interactive to give Hitman fans a single place to get information about their favourite assassin. The Barcode Society Blog will give you quick access to the latest Hitman news and behind-the-scenes access to the developers, insights into the processes that lie behind the development of AAA games and top of that the site will feature cool assets, exclusive competitions and other goodies that you can’t find anywhere else.
The Barcode Society is built for you and IO Interactive and Square Enix want to give you a voice on the site. Join in on the official forums where you can share your views and register on the site to allow for comments on blog posts and access to future features. As we get closer to the launch of Hitman: Absolution, a range of new features will be added to the site including personal blogs, a challenge system, game stats implementation and much more.
Join the barcode society now by visiting www.barcode-society.com.

Gamespot do a ‘Then and Now’ video feature for Hitman: Absolution.

After watching two completely different play-throughs of the upcoming Hitman: Absolution, I can say with very clear conscience that Agent 47 has never looked so badass. The overall depth of play I witnessed combined with a world that feels more alive than ever before should guarantee that gamers are in for one hell of a treat later this year, whether it be in shadows or with guns blazing.
Destructoid gives Absolution some love.
Having witnessed just a fraction of what lies in store for Agent 47 in his latest and most dangerous mission yet, it’s clear that IO Interactive is pulling out all the stops and aiming to make Hitman: Absolution one of 2012’s standout titles, not an enviable task given the crop of games in the pipeline. But if what we’ve seen thus far is any indication, Absolution could very well strike from the shadows with serious force when it finally emerges later this year.
G4TV has a closer look at Absolution.
Sporting the black suit and white collar of a priest, the titular life-siphoner stealthily navigates the environment, avoiding conflict and detection whenever possible. Even when complete discretion isn’t and option though, he still follows the assassins’ code, silently choking-out targets and hiding their unconscious bodies in closets, freezers, and even a ball-pit located in the orphanage’s play room. He also tosses a child’s toy to distract a trio of goons, evades detection by crawling through a vent, and introduces an evil-doer to the pointy end of a syringe-Dexter-style-before donning his victim’s clothes and carnival mask.
Kotaku shares some impressions from the recent Absolution code drop.
If you’re a long-time fan of the series, preferring to keep to the shadows and glide unnoticed through missions while dropping the odd foe, this is absolutely possible. If you’ve never cared much for sneaking about in the dark and favour a more direct approach, that option is open to you as well.
The Guardian