We’ve created a new home for your favourite Hitman content that is much more lively and will serve us well into the future. We won’t forget Absolution and will still feature content from the game on the new page - but we needed a more appropriate account name if we’re going to talk about all things Hitman both old and new.
www.hitman.tumblr.com does the trick and that’s what we’ve gone with. For now, we’ve got a lot of great fan-art scheduled in to post once a day and we’ll be including more sculpted content where it makes sense.
Thanks for your support and we hope you’ll join us on the new page.
Hitman: Absolution – now featuring over 50,000 levels!
So the dust has now settled on the launch and we’re seeing hundreds of thousands of people playing the game simultaneously. It’s a moment we’ve been waiting a long time to see, and we’re delighted that the CONTRACTS mode is proving so popular.
Although we shipped the game with 20 levels, thanks to our amazing community you can now access over 50,000 different contracts… and the number is rising all the time.
No excuse, then - if you’ve not jumped in already, it’s time to get involved!
Hitman: Absolution - CONTRACTS mode free for everyone!
As you’ll probably be aware, we’re very excited about the launch of Hitman: Absolution next week. Hopefully you are too… and one of the best bits of the games - CONTRACTS mode, where you get to create your own customised hits and challenge your friends to beat them - is going to be free for everybody who plays the game.
Here’s the official statement about it below.
We’re so excited that Hitman: Absolution is launching next week! In particular, we’re looking forward to all of the amazing ways players can challenge each other in the innovative CONTRACTS mode – where you get to call the shots.
We’d actually planned to have this mode accessible via a code in the game’s box, but we really want to make it available to anybody that plays the game – so we want to take a new approach.
If you’re in North America you’ll see the mode automatically appear in the game menu. If you’re elsewhere, you can redeem the code inside the box, or you can simply select the BUY CONTRACTS PASS option. From there, head to the store where CONTRACTS will be free to access.
The only thing you need to worry about then is just how challenging your CONTRACT will be. See you online!
So that’s good then. No excuse for everybody not to get cracking as soon as the game’s out in Europe and other PAL regions on November 20th - we’ll be talking more about the some of the cool CONTRACTS being created post-launch, so make sure to check back often.
When will a demo be out? I've pre-orderd and played the sniper challenge but I would love to play what you guys have done to curb my excite level. Please if you guys are not gonna release one before the game comes out at least say so please!
“Every time the game throws you into a large area, all on your own and with the freedom of choice, Absolution is wiping the ground with new stealth games like Dishonored or Assassin’s Creed. In terms of creative kills no one can compete with this game.”—Says German games magazine PCGames, giving Hitman Absolution an 88% score as well as both GOLD and EDITOR’S CHOICE awards.
OXM UK and OPM UK both score Hitman Absolution 9 out of 10. We’re truly humbled and excited by this!
Official Xbox Magazine writes that Absolution is ”slick, thrilling and well paced with jet-black humour" and that "Absolution genuinely makes you feel like the most dangerous man in the world”. Read more here: http://bit.ly/RjyB77
Official PlayStation Mangazine writes: “Here [Hitman has] finally been perfected in what is probably a peak for the series so far. It takes the ideas that made the original games so great and presents them in a modern context of checkpoints, hints and forgiveness but without sacrificing any of the challenge, excitement or shivery-skinned thrill of pulling off some impossibly and beautifully planned hit”. Read more here: http://bit.ly/S37aki.
VG24/7 sit down with Roberto Marchesi, art director on Hitman Absolution, for a talk about guns, garrottes and gowns. It’s all a little crazy and very funny.
We want to make a game that is both beautiful to look at, but also that feels responsive when you’re playing it. This is a balancing act that we have to go through every time we decided what he should be doing on screen. Every time he picks up an object, he goes into cover, he aims his gun, changes his clothes. We have to make a judgment call on what would work best in the given situation. Yes, the clothes do appear on him the way they do, but on a gameplay level I do believe that is the best compromise, to have a smooth experience.
OPM launches their hands-on preview of Hitman: Absolution and positively loves the experience. Here’s a quote from the article linked below:
The fact I’ve replayed the opening hours several times says it all, searching out new ways to reach or kill the target, exploring and always finding new things. The levels I’ve played could be clocked easily in half an hour to an hour but there’s near endless potential. There’s also far stronger story here that really ties everything together as you follow 47’s attempt to protect a mysterious girl called Victoria. Played in context even the more outlandish bits like the helicopter section make sense. It really does feel like the best mix of old and new and if maintains this form throughout we’re looking at a Batman: Arkham City bothering level of quality.
“my suspicion has been confirmed….the ICA is a Govt. organisation…explained by the filing system and the compulsion to document EVERYTHING.”—shobhit777777, on the Eidos forums after watching the new ICA File on Diana Burnwood
This is your chance to find out everything about Instinct in Hitman: Absolution. We’re starting a Q&A video series with the developers but we need some questions to ask them and that’s where you come in! All you need to do is post all your questions about Instinct right here or on the Barcode Society and then we’ll choose the best of the bunch and get them answered in the first video.
As soon as we’ve got enough questions, we’ll get recording and upload the video!
Dear friends and fans of Hitman. We’ve just launched a new Hitman-only community website called The Barcode Society.
Dedicated to all things Hitman, The Barcode Society is run by IO Interactive to give Hitman fans a single place to get information about their favourite assassin. The Barcode Society Blog will give you quick access to the latest Hitman news and behind-the-scenes access to the developers, insights into the processes that lie behind the development of AAA games and top of that the site will feature cool assets, exclusive competitions and other goodies that you can’t find anywhere else.
The Barcode Society is built for you and IO Interactive and Square Enix want to give you a voice on the site. Join in on the official forums where you can share your views and register on the site to allow for comments on blog posts and access to future features. As we get closer to the launch of Hitman: Absolution, a range of new features will be added to the site including personal blogs, a challenge system, game stats implementation and much more.
Join the barcode society now by visiting www.barcode-society.com.
“After watching two completely different play-throughs of the upcoming Hitman: Absolution, I can say with very clear conscience that Agent 47 has never looked so badass. The overall depth of play I witnessed combined with a world that feels more alive than ever before should guarantee that gamers are in for one hell of a treat later this year, whether it be in shadows or with guns blazing.”—Destructoid gives Absolution some love.
“Having witnessed just a fraction of what lies in store for Agent 47 in his latest and most dangerous mission yet, it’s clear that IO Interactive is pulling out all the stops and aiming to make Hitman: Absolution one of 2012’s standout titles, not an enviable task given the crop of games in the pipeline. But if what we’ve seen thus far is any indication, Absolution could very well strike from the shadows with serious force when it finally emerges later this year.”—G4TV has a closer look at Absolution.
“Sporting the black suit and white collar of a priest, the titular life-siphoner stealthily navigates the environment, avoiding conflict and detection whenever possible. Even when complete discretion isn’t and option though, he still follows the assassins’ code, silently choking-out targets and hiding their unconscious bodies in closets, freezers, and even a ball-pit located in the orphanage’s play room. He also tosses a child’s toy to distract a trio of goons, evades detection by crawling through a vent, and introduces an evil-doer to the pointy end of a syringe-Dexter-style-before donning his victim’s clothes and carnival mask.”—Kotaku shares some impressions from the recent Absolution code drop.
“If you’re a long-time fan of the series, preferring to keep to the shadows and glide unnoticed through missions while dropping the odd foe, this is absolutely possible. If you’ve never cared much for sneaking about in the dark and favour a more direct approach, that option is open to you as well.”—The Guardian